Website Manager

 

Content

Field Dimensions


Field length will be 50 yards. 40-yard playing field with a 10-yard end zone.


Starting Each Game & Referees

  • Each game lasts 24 minutes with a running clock.

  • The clock never stops, unless an injury or team timeout is called.

  • Each team will receive ONE timeout per game (Timeouts are 1-minute long)

  • Soft shell helmets are not required but encouraged 


Moving the Ball

  • Offense always starts on the 40-yard line with their choice of the hash. After any change of possession.

  • All snaps must be off the QB-TEE. QB may take a shotgun off QB-TEE at any time.

  • Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10-yard lines.

  • Once inside the 10-yard line, the offense has 3 downs to score a touchdown.

  • Passing is the only way a ball can be advanced, with a receiver able to advance after the catch.

  • Interceptions cannot be returned, but result in a change of possession



Point Values

  • Offensive touchdown = 7 points. (No two point conversions)

  • Interceptions will count for 2 points and change of possession (starting at the 30yd line)

Coaching Team & Rosters

  • There will be one offensive coach allowed on the field at any time and up to 5 active athletes (substitutes) behind him only. 

  • The coach must be positioned behind the offensive huddle.

  • NO defensive coaches allowed on the field


Special Rules

  • NO BLITZING ALLOWED. If a team blitzes, they will be penalized 15 yards, un-sportsman.

  • NO blocking.

  • Face guarding is allowed.

  • Blocking will result in a loss of down, 5 yard penalty from the previous spot.

  • Ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag.

  • Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot.

  • Offensive team will have 30 seconds to put the ball into play. Delay of game is a loss of down.

  • The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.

  • Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.

  • Offensive pass interference will result in a return to the previous spot plus a loss of down.

  • QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.

  • An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30-yard line. If an unsportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.

  • A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.

  • The offense (wide receivers) has to line up outside the tackle box, and one receiver has to be on the line on each side.

Offensive Penalties

Blocking: 5 yard penalty loss of down

Offensive pass interference (15 yard penalty (loss of down)

Unnecessary roughness: 15 yard penalty (loss of down)

Unsportsmanlike conduct: 15 yard penalty (loss of down)

Defensive Penalties

Holding: 10 yard penalty (Repeat Down)

Pass interference: 15 yard penalty (First Down)

Unnecessary roughness: 15 yard penalty (First Down)

Unsportsmanlike conduct: 15 yard penalty (First down)


Contact

Redmond Youth Football
 
Redmond, Oregon 97756

Email: [email protected]

Copyright © 2024 Redmond Youth Football  |  Privacy Statement |  Terms Of Use |  License Agreement |  Children's Privacy Policy  Log In